Enhancing Collaboration and Learning Through a Problem-Based Game in Lower Secondary Social Studies
DOI:
https://doi.org/10.47134/ijsl.v6i1.494Keywords:
Educational Game, Problem Based Learning, Collaboration Skills, Learning Outcomes, Social Studies LearningAbstract
This study was motivated by the low collaboration skills and learning outcomes in social studies subjects, which are attributed to monotonous learning methods and the underutilization of digital learning media. The research aims to analyze the effectiveness of the "Journey to Merdeka" educational game integrated with the Problem-Based Learning (PBL) model in enhancing students’ collaboration skills and learning outcomes. Employing a mixed-method research and development (R&D) approach, this study involved 8th-grade students from three junior high schools in Brebes Regency. Key stages included product design, validation, testing, and analysis using statistical techniques such as Wilcoxon and N-gain tests. Findings show a significant increase in collaboration skills—students categorized as "very good" rose from 10.81% to 97.30%—and improved learning outcomes, with an N-gain score of 0.6213 (moderate effectiveness). The results confirm that the educational game is valid and well-received, and effective in supporting active learning, problem-solving, and collaborative engagement in social studies.
Downloads
References
Ali, S. S. (2019). Problem Based Learning: A Student-Centered Approach. English Language Teaching, 12(5), 73. https://doi.org/10.5539/elt.v12n5p73. DOI: https://doi.org/10.5539/elt.v12n5p73
Almulla, M. A. (2020). The Effectiveness of the Project-Based Learning (PBL) Approach as a Way to Engage Students in Learning. SAGE Open, 10(3). https://doi.org/10.1177/2158244020938702. DOI: https://doi.org/10.1177/2158244020938702
Ardianti, R., Siliwangi, U., Siliwangi, J., Sujarwanto, E., & Surahman, E. (2021). Problem-based Learning: Apa dan Bagaimana. DIFFRACTION: Journal for Physics Education and Applied Physics, 3(1). Retrieved from http://jurnal.unsil.ac.id/index.php/Diffraction. DOI: https://doi.org/10.37058/diffraction.v3i1.4416
Bakhanova, E., Garcia, J. A., Raffe, W. L., & Voinov, A. (2020). Targeting social learning and engagement: What serious games and gamification can offer to participatory modeling. Environmental Modelling & Software, 134, 104846. https://doi.org/10.1016/j.envsoft.2020.104846. DOI: https://doi.org/10.1016/j.envsoft.2020.104846
Foy, K. (2021). Digital Games Based Learning for History-Problem Solving or Problematic. Journal Education in the North 28(2), 115–133. https://doi.org/10.26203/m7kg-5j29.
Ghani, A. S. A., Rahim, A. F. A., Yusoff, M. S. B., & Hadie, S. N. H. (2021). Effective Learning Behavior in Problem-Based Learning: a Scoping Review. Medical Science Educator, 31(1). https://doi.org/10.1007/s40670-021-01292-0. DOI: https://doi.org/10.1007/s40670-021-01292-0
Hawamdeh, M., & Adamu, I. (2021). Problem-Based Learning (PBL): A Deep Approach to Learning in the 21st Century. New York: IGI Global Scientific Publishing. https://doi.org/10.4018/978-1-7998-4534-8.ch003. DOI: https://doi.org/10.4018/978-1-7998-4534-8.ch003
Hendarwati, E., Nurlaela, L., & Bachri, B. S. (2021). The collaborative problem based learning model innovation. Journal of Educational and Social Research, 11(4), 97–106. https://doi.org/10.36941/jesr-2021-0080. DOI: https://doi.org/10.36941/jesr-2021-0080
Herlina, P., & Saputra, E. R. (2022). Pengembangan Media Power point Sebagai Media Pembelajaran Bahasa Indonesia di Sekolah Dasar. Jurnal Basicedu, 6(2), 1800–1809. https://doi.org/10.31004/basicedu.v6i2.2207. DOI: https://doi.org/10.31004/basicedu.v6i2.2207
Hidayatullah, R. S., Sudirman Rizki Ariyanto, Muhaji, Mubarok, H., & Yohannes, A. (2020). Collaborative Problem-based Learning: An Analysis of Problem-Solving Skills in Vocational Schools. IJORER : International Journal of Recent Educational Research, 1(3), 209–217. https://doi.org/10.46245/ijorer.v1i3.62. DOI: https://doi.org/10.46245/ijorer.v1i3.62
Huizenga, J., Admiraal, W., Dam, G. ten, & Voogt, J. (2019). Mobile game-based learning in secondary education: Students’ immersion, game activities, team performance and learning outcomes. Computers in Human Behavior, 99, 137–143. https://doi.org/10.1016/j.chb.2019.05.020. DOI: https://doi.org/10.1016/j.chb.2019.05.020
Jannah, A., Mayub, A., & Hamdani, D. (2021). Identifikasi Pembelakan Keterampilan Abad 21 pada Aspek Literasi Teknologi Informasi dan Komunikasi Siswa SMA Negeri Bengkulu Dalam Mata Pelajaran Fisika. Jurnal Kumparan Fisika, 4(2), 93–102. https://doi.org/10.33369/jkf.4.2.93-102. DOI: https://doi.org/10.33369/jkf.4.2.93-102
Kurniawati, N. N., Lasmawan, I. W., Kertih, I. W., & Sukmayasa, I. M. H. (2023). The Influence of Problem Based Learning Model on Social Attitudes and Collaboration Skills of Fifth Grade Students in Social Sciences Subject. Jurnal Pendidikan Dan Pengajaran, 56(3), 557–568. https://doi.org/10.23887/jpp.v56i3.63003. DOI: https://doi.org/10.23887/jpp.v56i3.63003
Kusumadewi, N. T., & Sriyanto, S. (2022). Pembelajaran Think Pair Share (TPS) sebagai Upaya Meningkatkan Berpikir Kritis dan Motivasi Belajar. Proceedings Series on Social Sciences & Humanities, 3, 312–318. https://doi.org/10.30595/pssh.v3i.395. DOI: https://doi.org/10.30595/pssh.v3i.395
Lestari, S., Sugianto, S., & Setiawan, D. (2020). The Effectiveness of PBL Assisted by Digital Storytelling Media towards Science Literacy and Critical Thinking Skills. Journal of Primary Education, 9(4), 329–341. https://doi.org/10.15294/jpe.v9i4.40495.
Lin, G.-Y. (2020). Scripts and mastery goal orientation in face-to-face versus computer-mediated collaborative learning: Influence on performance, affective and motivational outcomes, and social ability. Computers & Education, 143, 103691. https://doi.org/10.1016/j.compedu.2019.103691. DOI: https://doi.org/10.1016/j.compedu.2019.103691
Lu, H.-F. (2023). Statistical learning in sports education: A case study on improving quantitative analysis skills through project-based learning. Journal of Hospitality, Leisure, Sport & Tourism Education, 32, 100417. https://doi.org/10.1016/j.jhlste.2023.100417. DOI: https://doi.org/10.1016/j.jhlste.2023.100417
Lubis, S. P. W., Suryadarma, I. G. P., Paidi, P., & Yanto, B. E. (2022). The Effectiveness of Problem-based learning with Local Wisdom oriented to Socio-Scientific Issues. International Journal of Instruction, 15(2), 455–472. https://doi.org/10.29333/iji.2022.15225a. DOI: https://doi.org/10.29333/iji.2022.15225a
Nanda, E., & Murwitaningsih, S. (2024). Pengaruh Model Problem Based Learning Berbantuan Crossword Puzzle terhadap Hasil Belajar IPAS Kelas IV SD. Ideguru: Jurnal Karya Ilmiah Guru, 10(1), 50–56. https://doi.org/10.51169/ideguru.v10i1.1356. DOI: https://doi.org/10.51169/ideguru.v10i1.1356
Ningrum, M. T. A., Purnomo, A., & Idris, I. (2021). Pengembangan media pembelajaran IPS berbasis android materi kerajaan dan peninggalan Hindu-Buddha. JINoP (Jurnal Inovasi Pembelajaran), 7(1), 19–31. https://doi.org/10.22219/jinop.v7i1.14344. DOI: https://doi.org/10.22219/jinop.v7i1.14344
Novita, L., Sundari, F. S., & Rabani, K. R. (2020). Penerapan Media Game Ular Tangga Digital untuk Meningkatkan Hasil Belajar Tematik. Jurnal Pemikiran Dan Pengembangan Sekolah Dasar (JP2SD), 8(2), 126–137. https://doi.org/10.22219/jp2sd.v8i2.12329. DOI: https://doi.org/10.22219/jp2sd.v8i2.12329
Oktaviani, R. N. (2022). Implementasi Model Pembelajaran Problem-Based Learning (PBL) Berbasis Lesson Study untuk Meningkatkan Keterampilan Komunikasi dan Kolaborasi Mahasiswa pada Mata Kuliah Perencanaan Pembelajaran. ELSE (Elementary School Education Journal) : Jurnal Pendidikan Dan Pembelajaran Sekolah Dasar, 6(2), 257. https://doi.org/10.30651/else.v6i2.11095. DOI: https://doi.org/10.30651/else.v6i2.11095
Prasad, S., & O’Malley, C. (2022). An Introductory Framework of Problem-Based Learning (PBL) and Perspectives on Enhancing Facilitation Approaches. HAPS Educator, 26(3), 52–58. https://doi.org/10.21692/haps.2022.016. DOI: https://doi.org/10.21692/haps.2022.016
Putri, O. W., & Miharja, W. (2023). Pengaruh Model Pembelajaran Creative Problem Solving Terhadap Kemampuan Pemecahan Masalah Matematika. Juwara Jurnal Wawasan Dan Aksara, 3(2), 144–153. https://doi.org/10.58740/juwara.v3i2.72. DOI: https://doi.org/10.58740/juwara.v3i2.72
Safitri, R., Hadi, S., & Widiasih, W. (2023). Effect of the Problem Based Learning Model on the Students Motivation and Learning Outcomes. Jurnal Penelitian Pendidikan IPA, 9(9), 7310–7316. https://doi.org/10.29303/jppipa.v9i9.4772. DOI: https://doi.org/10.29303/jppipa.v9i9.4772
Sajidan, Suranto, Atmojo, I. R. W., Saputri, D. Y., & Etviana, R. (2022). Problem-Based Learning-Collaboration (PBL-C) Model in Elementary School Science Learning in The Industrial Revolution Era 4.0 and Indonesia Society 5.0. Jurnal Pendidikan IPA Indonesia, 11(3), 477–488. https://doi.org/10.15294/jpii.v11i3.30631. DOI: https://doi.org/10.15294/jpii.v11i3.30631
Sari, R. N., Nazmi, R., & Zulfa, Z. (2021). Pengaruh Game Word Wall terhadap Hasil Belajar Sejarah Kelas X MIPA SMA 2 Lubuk Basung. Puteri Hijau: Jurnal Pendidikan Sejarah, 6(2), 76. https://doi.org/10.24114/ph.v6i2.28828. DOI: https://doi.org/10.24114/ph.v6i2.28828
Slamet, S., & Sriyanto, S. (2022). Penggunaan Media Pembelajaran IPS Berbasis Google Sites Di SMP Negeri 2 Gandrungmangu. Proceedings Series on Social Sciences & Humanities, 3, 152–158. https://doi.org/10.30595/pssh.v3i.372. DOI: https://doi.org/10.30595/pssh.v3i.372
Sugiyono. (2021). Metode Penelitian Pendidikan. Bandung: Alfabeta.
Tunjung, A. S., & Purnomo, A. (2020). Kreativitas Guru IPS Dalam Pengembangan Media Pembelajaran Pada SMP Negeri 2 Semarang dan MTs Negeri 1 Semarang. Sosiolium: Jurnal Pembelajaran IPS, 2(1), 63–71. https://doi.org/10.15294/sosiolium.v2i1.38718. DOI: https://doi.org/10.15294/sosiolium.v2i1.38718
Utami, Y. (2023). Uji Validitas dan Uji Reliabilitas Instrument Penilaian Kinerja Dosen. Jurnal Sains Dan Teknologi, 4(2), 21–24. https://doi.org/10.55338/saintek.v4i2.730. DOI: https://doi.org/10.55338/saintek.v4i2.730
Wijaya, T. P., Mundilarto, & Wilujeng, I. (2024). Development of Problem Based Learning Collaborative (PBL-C) Physics E-Worksheet to Improve Student Problem Solving and Collaboration Skills. Jurnal Penelitian Pendidikan IPA, 10(1), 47–54. https://doi.org/10.29303/jppipa.v10i1.5284. DOI: https://doi.org/10.29303/jppipa.v10i1.5284
Wulandari, T., Kadir, A., Fua, J. La, & Zainuddin, Z. (2020). Pengaruh Model Problem Based Learning Berbasis Multimedia Terhadap Kemampuan Berpikir Kritis dan Hasil Belajar IPA. KULIDAWA, 1(1), 29. https://doi.org/10.31332/kd.v1i1.1806. DOI: https://doi.org/10.31332/kd.v1i1.1806
Xu, E., Wang, W., & Wang, Q. (2023). The effectiveness of collaborative problem solving in promoting students’ critical thinking: A meta-analysis based on empirical literature. Humanities and Social Sciences Communications, 10(16). https://doi.org/10.1057/s41599-023-01508-1. DOI: https://doi.org/10.1057/s41599-023-01508-1
Zhang, Q., & Yu, Z. (2021). A literature review on the influence of Kahoot! On learning outcomes, interaction, and collaboration. Education and Information Technologies, 26(4), 4507–4535. https://doi.org/10.1007/s10639-021-10459-6. DOI: https://doi.org/10.1007/s10639-021-10459-6

