Quizziz: A Game-based Formative Assessment Tool for Enhancing Students Self-Regulated Learning

Authors

  • Jenny Grace C. Capuno Sta. Catalina National High School, Philippines

DOI:

https://doi.org/10.47134/ijsl.v3i3.206

Keywords:

Quizizz, Formative Assessment, Game-Based Assessment, Self-Regulated Learning

Abstract

The primary purpose of this study is to determine whether Quizizz as a formative assessment tool enhances self-regulated learning among grade eight (8) Science learners of Sta. Catalina National High School, Candelaria, Quezon Province, Philippines. The study utilizes a mixed-methods research design to investigate whether Quizizz has the intended effect on the study samples. The study employs purposive sampling to identify the participants of the study. The experimental group (n=24) used Quizizz as an intervention before taking the formative test, while the control group (n=24) was not. The results reveal that the learners from the experimental group perform better than those from the control group. The findings suggest that using Quizizz improves learners' test scores resulting from self-regulated learning. The researcher identifies the grade 8 participants based on their capabilities to access the Quizizz platform.

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Published

2023-08-27

How to Cite

Capuno, J. G. C. (2023). Quizziz: A Game-based Formative Assessment Tool for Enhancing Students Self-Regulated Learning. International Journal of Social Learning (IJSL), 3(3), 329–340. https://doi.org/10.47134/ijsl.v3i3.206

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